a little block game

i am working on writing and design for Questra, but proper development is moving at a snail's pace. i will update this site with info as i have more to share.

versions, changelog, and downloads

  • Alpha 15

    ???
    
  • Alpha 14

    + added a cool title screen. press space to start!
    + re-added summer night feast to ambience playlist for now. use N to switch songs
    * reworked audio system
    * camera movements now make a sound
    
  • Alpha 13

    + added new soundtrack song by lynn stratus
    * bob now animates at a stable 15fps
    * updated textures
    * updated camera animations
    
  • Alpha 12

    + added smooth camera animations
    + added walking animation to bob
    * you can no longer exit the world
    
  • Alpha 11

    + added a grainy dark texture for world barriers
    * version now shows as "Questra Alpha 10" instead of "Questra 0.0.10"
    * music now pauses instead of muting when toggled
    * music is no longer muted by default
    * fixed crosshair position when in debug mode
    * reduced world size to 16x256x16, for experimenting with chunking for rendering optimization
    
  • Alpha 10

    * changed camera rendering projection
    
  • Alpha 9

    + added keybind (V) to switch camera angle
    * rewrote rendering system to use a mesh
    
  • Alpha 8

    + added a body to bob, and he now renders in the world
    + added zoom keybinds: [ and ]
    + added debug info overlay (toggle with Z)
    * added more keybinds help text on pause screen
    * world now has unbreakable barriers at the bottom
    * world size is now 32x32x32, surface is at 12
    * default block is now stone again (a way to place signs is coming in the future)
    
  • Alpha 7

    ???
    
  • Alpha 6

    + added signs. hover with mouse to see contained text
    + added background music
    + added C keybind to toggle crosshair (not useful)
    * default placement is now sign saying "hewwo ^w^"
    * adjusted camera angle
    
  • Alpha 5

    * bob now rotates
    * block shading is now a little better (left/right face are shaded differently now)
    * improved internal state management
    
  • Alpha 4

    + added support for linux, windows, and mac universal (was apple silicon only)
    * changed pause screen text
    
  • Alpha 3

    + added pause (escape) and q (quit) keybinds
    + added bob (player)
    * fixed block placement positions calculating incorrectly
    
  • Alpha 2

    + added break/place mouse controls
    * shaded blocks a bit for clarity
    
  • Alpha 1

    the first release ever. Wow