a little block game
i am working on writing and design for Questra, but proper development is moving at a snail's pace. i will update this site with info as i have more to share.
versions, changelog, and downloads
Alpha 15
???
Alpha 14
+ added a cool title screen. press space to start! + re-added summer night feast to ambience playlist for now. use N to switch songs * reworked audio system * camera movements now make a sound
Alpha 13
+ added new soundtrack song by lynn stratus * bob now animates at a stable 15fps * updated textures * updated camera animations
Alpha 12
+ added smooth camera animations + added walking animation to bob * you can no longer exit the world
Alpha 11
+ added a grainy dark texture for world barriers * version now shows as "Questra Alpha 10" instead of "Questra 0.0.10" * music now pauses instead of muting when toggled * music is no longer muted by default * fixed crosshair position when in debug mode * reduced world size to 16x256x16, for experimenting with chunking for rendering optimization
Alpha 10
* changed camera rendering projection
Alpha 9
+ added keybind (V) to switch camera angle * rewrote rendering system to use a mesh
Alpha 8
+ added a body to bob, and he now renders in the world + added zoom keybinds: [ and ] + added debug info overlay (toggle with Z) * added more keybinds help text on pause screen * world now has unbreakable barriers at the bottom * world size is now 32x32x32, surface is at 12 * default block is now stone again (a way to place signs is coming in the future)
Alpha 7
???
Alpha 6
+ added signs. hover with mouse to see contained text + added background music + added C keybind to toggle crosshair (not useful) * default placement is now sign saying "hewwo ^w^" * adjusted camera angle
Alpha 5
* bob now rotates * block shading is now a little better (left/right face are shaded differently now) * improved internal state management
Alpha 4
+ added support for linux, windows, and mac universal (was apple silicon only) * changed pause screen text
Alpha 3
+ added pause (escape) and q (quit) keybinds + added bob (player) * fixed block placement positions calculating incorrectly
Alpha 2
+ added break/place mouse controls * shaded blocks a bit for clarity
Alpha 1
the first release ever. Wow